TAAFKAA

This Is the TAAFKAA project.

The TAAFKAA project is an over-arching alias for an artist to share music from the future. Clanker Girls, Robot Hell, and universal level threats are all too common in this world. Who knows what could happen next?

The TAAFKAA project has released one single, with hints at others coming out soon. The vaporwave-esque album cover, with the 80s-weeknd style instrumental. It elevates you...

What is the next release? Find out here -->

Interested in making the team? Click here


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TAAFKAA SOCIAL

Here is the general social medias TAAFKAA is using, as well as their music pages


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Thank you for subscribing to the TAAFKAA project. Here is the latest sneak peek into the next album, and what will be the next single:

Watch very closely... you never know Taafkas next step...

Remember... Everything is hidden... And the world is blind...

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TAAFKAA
/// TRANSMISSION 0x44  |  ORIGIN: UNKNOWN  |  ///
THE WORLD HAS FALLEN AGAIN.AND IT ALWAYS WILL. THE ROMAN EMPIRE.THE USSR.THESE ARE COMMON EXAMPLES. EVERY EMPIRE WILL RISE. EVERY EMPIRE WILL CRUMBLE.AND IT IS ALL THE SAME. HUMANITY WILL NEVER FIND PEACE.NOT UNTIL IT REACHES ITS HIGHER SELF. BUT WHO KNOWS WHEN THAT WILL HAPPEN.

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TAAFKAA — GERIK
/// LOG ENTRY 007  |  DAY 7  |  SENDER: UNKNOWN
It has been 7 days.We have had the time of our lives!Robot hookers, millions against thehouse, and so much more.But, I gotta tell you, Gerik...it's all futile.Because, tomorrow,Robo Death takes over...And then, everything...All of us...Are gone...

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Thank you for sharing interest on the TAAFKAA PROJECT.Currently, TAAFKAA is looking for:
1. An animator(s)
2. Album cover artist(s)
3. Musical Collaboration
4. A storyboard artist(s)
For anyone who didn't get the Email/Direct Message/Etc. sent before you coming here, to preface, there is no
Onboarding Payout.
As much as TAAFKAA would like to commission artists, the current state of the TAAFKAA PROJECT does not have the current funds to do so. However, anyone working on these respective fields, following this sign up page, will get residuals on whatever they contributed — from ad revenue, to copyrightable materials — once the project is fully established, and is making a steady income.
If you would like to continue with the onboarding process, please complete the following forum:

(function () { /* Your deployed worker endpoint. */ var WORKER_URL = "https://taafkaa-form.garza-andromeda2005.workers.dev"; /* Where to send people after a successful submit. */ var SUCCESS_URL = "https://taafkaa.carrd.co/#wewillmeetsoon"; var form = document.getElementById("taafkaa-form"); var button = document.getElementById("taafkaa-submit"); var msg = document.getElementById("taafkaa-msg"); /* Read inputs by ID. NOTE: form.name would return the form's own name attribute, not the input named "name", so we grab by ID. */ var nameInput = document.getElementById("taafkaa-name"); var emailInput = document.getElementById("taafkaa-email"); var phoneInput = document.getElementById("taafkaa-phone"); var positionInput = document.getElementById("taafkaa-position"); function showError(text) { msg.className = "error"; msg.textContent = text; } form.addEventListener("submit", function (e) { e.preventDefault(); /* stop the browser's normal form post */ msg.className = ""; msg.textContent = ""; var payload = { name: nameInput.value.trim(), email: emailInput.value.trim(), phone: phoneInput.value.trim(), position: positionInput.value }; /* Light front-end checks; the worker validates again server-side. */ if (!payload.email) { showError("Please enter your email."); return; } if (!payload.position) { showError("Please choose a position."); return; } button.disabled = true; button.textContent = "Sending…"; fetch(WORKER_URL, { method: "POST", headers: { "Content-Type": "application/json" }, body: JSON.stringify(payload) }) .then(function (resp) { return resp.json().catch(function () { return {}; }); }) .then(function (result) { if (result && result.ok) { window.location.href = SUCCESS_URL; /* success -> redirect */ } else { showError((result && result.error) || "Something went wrong. Please try again."); button.disabled = false; button.textContent = "Submit"; } }) .catch(function () { showError("Network error. Please try again."); button.disabled = false; button.textContent = "Submit"; }); }); })();

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Your interest is gracious, and your message has been recieved. We will meet, very soon...

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(function() { var PARAGRAPHS = [ "The intention was lost on humans. The start, the birth of creation. It was God's. But, with the first tower, they lost the connection to Him. They did so to abandon Him. To leave behind Our God.", "It started where all great things begin \u2014 with a voice. A single vibration, a single frequency, through the abyss, with capabilities to reach impossible distances between what we were and what we wanted to become. Before rockets, before stations, before the colony \u2014 there was a link. The tether. The one line that held", "In the world of before, they gave such a thing a name, a person on the other end of that line. The only voice a cadet could receive, in auditory, when Earth was just a blue dot and the dark was everything else.", "They called it CAPCOM", "Capsule Communicator. The connection between man and machine, and that connection to the ground, and the infinite. A human being, choosing to be the last voice you hear before the silence takes over. That same voice, first to hear when you make it back.", "When the civilized ruled, and the colony rose \u2014 when humanity stopped the visitation of the galaxy, to instead, live inside of it \u2014 they kept their word. Not as a title. Not as a form of pride, or in any sense, a way to expel and express great achievement. As a doctrine, the belief that no matter how far you go, someone is listening. Someone\u2026 is speaking to you, towards home.", "Every frequency. Every station. Every civilization between then, now, and the ongoing, would eventually forget that of Earth's beautiful, attractive smile, cheeks and dimples. But, it never forgot its voice.", "It all began with CAPCOM" ]; var TYPE_SPEED = 22; var PARA_PAUSE = 1400; function boot() { var wrap = document.getElementById('taafkaa-intro'); var stream = document.getElementById('taafkaa-stream'); if (!wrap || !stream) return; if (wrap.dataset.booted === '1') return; wrap.dataset.booted = '1'; wrap.style.display = 'block'; function wait(ms) { return new Promise(function(r) { setTimeout(r, ms); }); } function typeInto(p, text, speed) { return new Promise(function(resolve) { p.classList.add('visible'); var cursor = document.createElement('span'); cursor.className = 'taafkaa-cursor'; p.appendChild(cursor); var i = 0; function tick() { if (i < text.length) { cursor.insertAdjacentText('beforebegin', text.charAt(i)); i++; setTimeout(tick, speed); } else { cursor.remove(); resolve(); } } tick(); }); } function play() { var idx = 0; function next() { if (idx >= PARAGRAPHS.length) { localStorage.setItem('arg_dialogue_done', 'true'); return; } var p = document.createElement('p'); stream.appendChild(p); typeInto(p, PARAGRAPHS[idx], TYPE_SPEED).then(function() { idx++; if (idx < PARAGRAPHS.length) { wait(PARA_PAUSE).then(next); } else { next(); } }); } next(); } play(); } window.addEventListener('initDialogue', boot); })();

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(function() { var SEQUENCE = [ { text: "Welcome, User: 2048937164075.", speed: 25, pause: 600 }, { text: "", speed: 0, pause: 200 }, { text: "C:\\System32\\NASA9123375\\Users\\2048937164075>cd C:\\System32\\NASA9123375\\Users\\2048937164075\\DATABASE1\\Archives", speed: 8, pause: 400 }, { text: "", speed: 0, pause: 150 }, { text: "C:\\System32\\NASA9123375\\Users\\2048937164075\\DATABASE1\\Archives> python LOG17.py", speed: 12, pause: 700 }, { text: "", speed: 0, pause: 250 }, { text: "# TRANSMISSION LOG \u2014 CAPCOM / CDT. GERIK OLTMAN", speed: 10, pause: 200 }, { text: "## Classification: ROUTINE | Cycle 4, Window 7-12", speed: 10, pause: 400 }, { text: "", speed: 0, pause: 200 }, { text: "~~~", speed: 0, pause: 300 }, { text: "", speed: 0, pause: 150 }, { text: "[CAPCOM \u2014 C4.W7]", speed: 0, pause: 120 }, { text: "Capcom to vessel QW.135, five on five, do you copy?", speed: 14, pause: 350 }, { text: "", speed: 0, pause: 120 }, { text: "[OLTMAN \u2014 C4.W7]", speed: 0, pause: 120 }, { text: "This is Vessel QW.135, Cadet Oltman on standby.", speed: 14, pause: 350 }, { text: "", speed: 0, pause: 120 }, { text: "[CAPCOM \u2014 C4.W7]", speed: 0, pause: 120 }, { text: "Oltman, Status check, you did miss your window yesterday.", speed: 14, pause: 350 }, { text: "", speed: 0, pause: 120 }, { text: "[OLTMAN \u2014 C4.W7]", speed: 0, pause: 120 }, { text: "Yes Capcom, I apologize. I was calibrating the lateral array and lost track. Everything is operational.", speed: 14, pause: 350 }, { text: "", speed: 0, pause: 120 }, { text: "[CAPCOM \u2014 C4.W7]", speed: 0, pause: 120 }, { text: "As Capcom, I will take note. Do not let that happen again \u2014 flagging protocol exists for a reason.", speed: 14, pause: 350 }, { text: "", speed: 0, pause: 120 }, { text: "[OLTMAN \u2014 C4.W7]", speed: 0, pause: 120 }, { text: "Copy.", speed: 14, pause: 500 }, { text: "", speed: 0, pause: 200 }, { text: "~~~", speed: 0, pause: 350 }, { text: "", speed: 0, pause: 200 }, { text: "[CAPCOM \u2014 C4.W8]", speed: 0, pause: 120 }, { text: "Telemetry looks clean on your end, any drift on the port sensors?", speed: 14, pause: 350 }, { text: "", speed: 0, pause: 120 }, { text: "[OLTMAN \u2014 C4.W8]", speed: 0, pause: 120 }, { text: "Oltman to Capcom, there is indeed minor drift. I zeroed it out approximately 85 minutes ago.", speed: 14, pause: 350 }, { text: "", speed: 0, pause: 120 }, { text: "[CAPCOM \u2014 C4.W8]", speed: 0, pause: 120 }, { text: "Good. To get a little comfortable, how are you doing otherwise?", speed: 14, pause: 350 }, { text: "", speed: 0, pause: 120 }, { text: "[OLTMAN \u2014 C4.W8]", speed: 0, pause: 120 }, { text: "To reciprocate, I am fine. Feeling a sense of boredom out here. Been listening to old logs and limited music while keeping things operational. I did find interesting things.", speed: 14, pause: 350 }, { text: "", speed: 0, pause: 120 }, { text: "[CAPCOM \u2014 C4.W8]", speed: 0, pause: 120 }, { text: "Personal affects are cleared for morale, just keep them off of the shared drive.", speed: 14, pause: 350 }, { text: "", speed: 0, pause: 120 }, { text: "[OLTMAN \u2014 C4.W8]", speed: 0, pause: 120 }, { text: "Will do.", speed: 14, pause: 500 }, { text: "", speed: 0, pause: 200 }, { text: "~~~", speed: 0, pause: 350 }, { text: "", speed: 0, pause: 200 }, { text: "[CAPCOM \u2014 C4.W9]", speed: 0, pause: 120 }, { text: "Routine advisory. This is Capcom to Vessel QW.135, contacting Cadets Gerik Oltman, Renard Lockman, and Jessica Adams: You\u2019ll be entering a signal-sparse corridor starting W11. Expect delayed response from Capcom. 30-40 minute delay at peak.", speed: 12, pause: 350 }, { text: "", speed: 0, pause: 120 }, { text: "[OLTMAN \u2014 C4.W9]", speed: 0, pause: 120 }, { text: "Understood, this is Captain and lead Cadet Gerik Oltman to Capcom. Is there anything I should flag preemptively?", speed: 14, pause: 350 }, { text: "", speed: 0, pause: 120 }, { text: "[CAPCOM \u2014 C4.W9]", speed: 0, pause: 120 }, { text: "Capcom to Cadet Oltman. Just the usual. If lateral array picks up anything non-standard, NASA protocol 1.5.9b states to log it and hold, and to not chase it.", speed: 14, pause: 350 }, { text: "", speed: 0, pause: 120 }, { text: "[OLTMAN \u2014 C4.W9]", speed: 0, pause: 120 }, { text: "Oltman to Capcom, not to be unprofessional, but you do always say it like someone has tried *auditory laughter*", speed: 14, pause: 350 }, { text: "", speed: 0, pause: 120 }, { text: "[CAPCOM \u2014 C4.W9]", speed: 0, pause: 120 }, { text: "Gerik Oltman, this is standard protocol for a reason.", speed: 14, pause: 350 }, { text: "", speed: 0, pause: 120 }, { text: "[OLTMAN \u2014 C4.W9]", speed: 0, pause: 120 }, { text: "Oltman to Capcom, quick question: The NAV Manifest lists coordinates for a relay marker at bearing 227.4, facing NW. I can\u2019t find any documentation on QW.135 Drives on what it services. Is that a legacy entry, or is it currently active?", speed: 12, pause: 350 }, { text: "", speed: 0, pause: 120 }, { text: "[CAPCOM \u2014 C4.W9]", speed: 0, pause: 120 }, { text: "This is Capcom to Cadet Oltman. Checking\u2026", speed: 14, pause: 600 }, { text: "", speed: 0, pause: 200 }, { text: "~~~", speed: 0, pause: 350 }, { text: "", speed: 0, pause: 200 }, { text: "[CAPCOM \u2014 C4.W10]", speed: 0, pause: 120 }, { text: "Capcom to Cadet Oltman. That is a Legacy Entry, decommed before your cycle. NASA Flight Director James Canidine says to stay clear.", speed: 14, pause: 350 }, { text: "", speed: 0, pause: 120 }, { text: "[OLTMAN \u2014 C4.W10]", speed: 0, pause: 120 }, { text: "Cadet Oltman to Capcom, I\u2019d like to make you aware that it is still pinging, Cadet Oltman to Capcom.", speed: 14, pause: 350 }, { text: "", speed: 0, pause: 120 }, { text: "[CAPCOM \u2014 C4.W10]", speed: 0, pause: 120 }, { text: "Capcom to Oltman, that is a Residual Ping, or R.P. You should\u2019ve learned that in the space program.", speed: 14, pause: 350 }, { text: "", speed: 0, pause: 120 }, { text: "[OLTMAN \u2014 C4.W10]", speed: 0, pause: 120 }, { text: "Oltman to Capcom, understood.", speed: 14, pause: 500 }, { text: "", speed: 0, pause: 200 }, { text: "~~~", speed: 0, pause: 350 }, { text: "", speed: 0, pause: 200 }, { text: "[OLTMAN \u2014 C4.W11]", speed: 0, pause: 120 }, { text: "Captain and Lead Cadet Gerik Oltman to Capcom, do you copy? We are unsure if lth is lag responsible, but we\u2019ve been getting a pattern in the lower band. It is rhythmic in nature. Not mechanical \u2014 patterns don\u2019t currently match known patterns for known space crafts. Logging per protocol.", speed: 12, pause: 350 }, { text: "", speed: 0, pause: 120 }, { text: "[CAPCOM \u2014 C4.W11]", speed: 0, pause: 120 }, { text: "Capcom to Gerik Oltman, received. We\u2019ll review the log on our end, as per protocol. Flight Director states: Do not engage or amplify.", speed: 14, pause: 500 }, { text: "", speed: 0, pause: 200 }, { text: "~~~", speed: 0, pause: 350 }, { text: "", speed: 0, pause: 200 }, { text: "[CAPCOM \u2014 C4.W11]", speed: 0, pause: 120 }, { text: "Capcom to Cadet Oltman. For the record: patterns *have* in fact been flagged as regular in that corridor. It is a known acoustic phenomenon. Acoustic residue from the relay network \u2014 harmonics bouncing off dead infrastructure. It resolves on its own once you clear the corridor.", speed: 12, pause: 350 }, { text: "", speed: 0, pause: 120 }, { text: "[OLTMAN \u2014 C4.W11]", speed: 0, pause: 120 }, { text: "Copy. Thanks for the context.", speed: 14, pause: 350 }, { text: "", speed: 0, pause: 120 }, { text: "[OLTMAN \u2014 C4.W11]", speed: 0, pause: 120 }, { text: "Oltman to Capcom. One more thing. Unrelated: I tried to pull my assignment history window from the archive \u2014 just for my own records \u2014 and my intake file is flagged restricted. Is that normal for cadets?", speed: 12, pause: 350 }, { text: "", speed: 0, pause: 120 }, { text: "[CAPCOM \u2014 C4.W11]", speed: 0, pause: 120 }, { text: "Some files get batched into restricted pools during system migrations. It\u2019s an indexing issue, not a clearance issue. Now, I do ask you to refrain from using the intercom improperly, Cadet Oltman. However, I\u2019ll put in a request to have it unflagged. Please stay on task, per protocol.", speed: 12, pause: 350 }, { text: "", speed: 0, pause: 120 }, { text: "[OLTMAN \u2014 C4.W11]", speed: 0, pause: 120 }, { text: "Apologies. And appreciate it. No rush.", speed: 14, pause: 500 }, { text: "", speed: 0, pause: 200 }, { text: "~~~", speed: 0, pause: 400 }, { text: "", speed: 0, pause: 200 }, { text: "[CAPCOM \u2014 C4.W12]", speed: 0, pause: 120 }, { text: "Capcom to Vessel QW.135, do you copy?", speed: 14, pause: 800 }, { text: "", speed: 0, pause: 300 }, { text: "[CAPCOM \u2014 C4.W12]", speed: 0, pause: 120 }, { text: "Capcom to Vessel QW.135?", speed: 14, pause: 1000 }, { text: "", speed: 0, pause: 400 }, { text: "[CAPCOM \u2014 C4.W12]", speed: 0, pause: 120 }, { text: "Responding to Lag protocol. Marking this window open for 40 additional minutes before Escalation A4-B Protocol.", speed: 14, pause: 600 }, { text: "", speed: 0, pause: 200 }, { text: "[ADAMS \u2014 C4.W12]", speed: 0, pause: 120 }, { text: "Cadet and Lead Engineer, Jessica Adams to Capcom. I know I am not greenlit for Capcom intercom communications, but it seems Cadet Oltman has fallen asleep at console. Cadet Lockman and I have just awakened.", speed: 12, pause: 350 }, { text: "", speed: 0, pause: 120 }, { text: "[CAPCOM \u2014 C4.W12]", speed: 0, pause: 120 }, { text: "Noted, as per protocol. As soon as he awakens, you\u2019re clear through the end of the corridor. Normal cadence resumes next window. You are off the hook, Cadet Adams.", speed: 14, pause: 350 }, { text: "", speed: 0, pause: 120 }, { text: "[ADAMS \u2014 C4.W12]", speed: 0, pause: 120 }, { text: "Thank you. This is Cadet Adams to Capcom, signing off.", speed: 14, pause: 700 }, { text: "", speed: 0, pause: 300 }, { text: "~~~", speed: 0, pause: 400 }, { text: "", speed: 0, pause: 300 }, { text: "*[END OF LOG FRAGMENT]*", speed: 18, pause: 0 } ]; var cancelTyping = false; function boot() { var wrap = document.getElementById('capcom-term'); var screen = document.getElementById('capcom-screen'); var denied = document.getElementById('capcom-denied'); var startBtn = document.getElementById('capcom-start'); var skipBtn = document.getElementById('capcom-skip'); if (!wrap || !screen || !denied || !startBtn || !skipBtn) return; if (wrap.dataset.booted === '1') return; wrap.dataset.booted = '1'; wrap.style.display = 'block'; denied.style.display = 'none'; screen.style.display = 'block'; var started = false; function appendLine() { var line = document.createElement('div'); screen.appendChild(line); return line; } function appendCursor(line) { var c = document.createElement('span'); c.className = 'capcom-cursor'; line.appendChild(c); return c; } function scrollBottom() { screen.scrollTop = screen.scrollHeight; } function wait(ms) { return new Promise(function(r) { setTimeout(r, ms); }); } function typeLine(text, speed) { return new Promise(function(resolve) { var line = appendLine(); if (!text) { line.innerHTML = ' '; resolve(); return; } if (speed === 0 || cancelTyping) { line.textContent = text; scrollBottom(); resolve(); return; } var cursor = appendCursor(line); var i = 0; function tick() { if (cancelTyping) { cursor.remove(); line.textContent = text; scrollBottom(); resolve(); return; } if (i < text.length) { cursor.insertAdjacentText('beforebegin', text.charAt(i)); i++; scrollBottom(); setTimeout(tick, speed); } else { cursor.remove(); resolve(); } } tick(); }); } function play() { var i = 0; function step() { if (i >= SEQUENCE.length) { var tail = appendLine(); appendCursor(tail); scrollBottom(); skipBtn.disabled = true; return; } var s = SEQUENCE[i]; var effectiveSpeed = cancelTyping ? 0 : s.speed; typeLine(s.text, effectiveSpeed).then(function() { i++; if (!cancelTyping && s.pause) { wait(s.pause).then(step); } else { step(); } }); } step(); } startBtn.addEventListener('click', function() { if (started) return; started =

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